The entire thing was well crafted, the drawing was excellent, there was jokes in the right places, the music was great, the animation style was nice and sharp, and the over arching story had wisdom in it too!
this is probibly the best flash I've seen in newgrounds this year so far
I'd say the only thing that wasnt perfection itself, was the voice acting, it sometimes failed to properly augment what was happening on screen, for example when charachters were extremely angry, and some of the sound effects were odd.
but that wasnt really serious enough to lose you points.
I really promised not to give 10's out for anything that wasnt complete perfection, but if I could, I would give this like 9.6/10 or something.
but I can't and I wouldnt be able to live with myself if I gave it 9, so here's my first 10 in ages!!!!!! hurray!
thanks for the 10)
yeah, i sucked with angry voices, but noticed it only when the whole thing was already finished.... i guess i ain't perfect... still thx)
I found it very slow moving, and the whole movie had very little worthwhile features to justify another mario flash. some of the added graphics wern't in keeping with the 8 bit style which leads me to believe it was more "easiest option" art work, rather then for a macromanaged overall visual style.
despite all this, It still wasn't bad, there was a storyline, no glitches, full sound (the screams were funny) and in general was fine. so a reasonable 5.
not bad for an hour, I suppose
well keep up the good work, I dont really know anything about flash, but this seems good for a 10 year old and in one hour.
as a singer, who's well used to using microphones, I can offer you one piece of advice: you can avoid those distorted clips (or "pops"), by either using a pop shield , or by not breathing directly onto the mic (ie point the mic diagonally at your cheek)
Dosn't make any sense.
I though it was pretty poor,
at first I was trying to figure out what to do, it took 2 game overs before I figured out there is text in the botton left corner to read through before the game begins (this is very poor design it should be somewhere visible, or made so you can't go clicking things before you read it)
Once I had got going things got worse, the line of objects dont make any sense, and the sound in the game is very poor, (expect for the voice thing that was nice I though) and I needed the walkthrough to get anything done because the gameplay line dosnt make any sort of sense.
In general I though it was very poorly produced. 4.
Great point 'n' click.
I though there was alot going for this,
I'll forgive the fact that it's short, I perfer quality over qualtity, but the different paths thing is slightly hampered since there are only two; it's not exactly crawling with the sort of replayability that it could do.
Originally, I was thinking about an impossibly high 9, but I decided on an eight because of the music.
I found it wasn't very repeat friendly and if you spent more then 3 or 4 minutes on a stage (like the first one for example) some of the tracks can really start grate. It was almost made up for by the satisfying liquid pouring noize made by the colourful liquid on the last stage of the path of aggression, but when a game is as good as this, even the slightest hint of monotony in the score, sticks out as a big weak link sore thumb,
on it's own the track isn;t that bad.
An Excellent action game
It reminded me two old megadrive games: Chakan (which was crap) and Jewel master (which wasn't bad)
very similar ideas, 2d adventure with spell collecting, but this is just as good if not better then both of them. which is great for flash.
the monsters get a little samey after a while, the big tough guy charges at you while the rest cower behind raining hell on top of you, in the temple level it;s especially annoying because the arrows are almost impossible to see, therefore avoid.
Some of the spells are absolutely fantastic, there;s a genuine sence of advantage when you unlock a good one, my favorite one is the one where you summon the skeletons.
The red and brown backgrounds in some of the levels make seeing the action very difficult, and the bow action is both very difficult to come to grips with and easily abused: a player is rewarded for running headfirst into a gang of fighters and repeatedly tapping attack, in reality these very slack shots should do no damage, (he may as well stab the demons with the arrow and leave out the middle man). or have a close range weapon to use along with the bow.
from far away, I grudgingly except how well the bow behaves.
I though the voiceing suited the theme really well, and that it would make a good track for some of the flash movies I've seen.
contempory, but not overly cheesy.
sweet, thanks for taking the time to review this. i'm glad i entered the contest, my chances are slim but it's still a learning experience. good luck
The production level wasnt bad, but the musicianship was a bit lacking.
Some of the sections dragged a bit, and you seemed to rely on old fashioned doubled up build ups for almost every breakdown. some of them sounded very bland.
the piece was a bit too long too, a nice 3:30 minute version would've suited better I feel.
Good quality Quartet.
Very good, the quality of the playback is decent and the composing itself shows a good level of competence, did I listen to your other wing quarter? I forget what score I gave it, but this sounds like an 8.
some point, and these don't effect the score:
the author's comment; for god sake man, no need for the life story, explaining every detail of the piece sorts contextualizes the piece before you've even listened to it.
let your music do the talking. if it's good it dosnt need a interpriter writing essays on it and every single minute of it. a big long explanation can suggest that your not as good at communicating through music as you'd like to be and that you need to back it up with long stories. to make sure it;s listened to the right way.
I'm not sure if it was obvious enough from the description, but the narrative that was in the description was posted by a user I don't personally know in my channel named "dicehiggins". The reason why I posted his writing was because I like the idea of "story music", such as Prokofiev's Romeo and Juliet. In it, each movement references and symbolizes parts of the story. I think the use of text as something the music is directly referring to is justifiable because it is a collaboration of mediums (story & music, in the case of dicehiggins' description), rather than simply an artificial description of the music. In other words, dicehiggins' description I included here is an optional opportunity to experience the music in a different, collaborative medium between story and song.
Snape is one of JK's best charachters. really springs to life in the final book.
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