Dosn't make any sense.
I though it was pretty poor,
at first I was trying to figure out what to do, it took 2 game overs before I figured out there is text in the botton left corner to read through before the game begins (this is very poor design it should be somewhere visible, or made so you can't go clicking things before you read it)
Once I had got going things got worse, the line of objects dont make any sense, and the sound in the game is very poor, (expect for the voice thing that was nice I though) and I needed the walkthrough to get anything done because the gameplay line dosnt make any sort of sense.
In general I though it was very poorly produced. 4.
Great point 'n' click.
I though there was alot going for this,
I'll forgive the fact that it's short, I perfer quality over qualtity, but the different paths thing is slightly hampered since there are only two; it's not exactly crawling with the sort of replayability that it could do.
Originally, I was thinking about an impossibly high 9, but I decided on an eight because of the music.
I found it wasn't very repeat friendly and if you spent more then 3 or 4 minutes on a stage (like the first one for example) some of the tracks can really start grate. It was almost made up for by the satisfying liquid pouring noize made by the colourful liquid on the last stage of the path of aggression, but when a game is as good as this, even the slightest hint of monotony in the score, sticks out as a big weak link sore thumb,
on it's own the track isn;t that bad.
An Excellent action game
It reminded me two old megadrive games: Chakan (which was crap) and Jewel master (which wasn't bad)
very similar ideas, 2d adventure with spell collecting, but this is just as good if not better then both of them. which is great for flash.
the monsters get a little samey after a while, the big tough guy charges at you while the rest cower behind raining hell on top of you, in the temple level it;s especially annoying because the arrows are almost impossible to see, therefore avoid.
Some of the spells are absolutely fantastic, there;s a genuine sence of advantage when you unlock a good one, my favorite one is the one where you summon the skeletons.
The red and brown backgrounds in some of the levels make seeing the action very difficult, and the bow action is both very difficult to come to grips with and easily abused: a player is rewarded for running headfirst into a gang of fighters and repeatedly tapping attack, in reality these very slack shots should do no damage, (he may as well stab the demons with the arrow and leave out the middle man). or have a close range weapon to use along with the bow.
from far away, I grudgingly except how well the bow behaves.
There's one death cry that's particularly funny.
This game is immensely satisfying, some times you might be waiting for one little board to topple and bring the entire thing down.
If I were to nit pick, the brilliance could probibly be even more brillified, with better prop reaction, the people and the pieces of wall are very rigid and straight, also sometimes the deaths don't make any sence, a soldier might be lightly graised by a falling plank.
the weapons too are a bit of a weak point, each weapon is made useless by the one that succeeds it, with maybe, once in a blue moon, you may decide to use 3 of the preceding weapon in lieu of one of the bigger ones, but to be honest this could've been simplified to two options: your most recent biggest weapon, and your most recent triple weapon, stopping perhaps at 3 boulders and three bombs. (3 bombs are obviously superior to 3 large boulders, but the boulders do look bigger, and there for more fun, and once you reach 3 bombs there isn't any need for a one bomb option)
in general, though fantastic fun. and gigantic 8 and a 4 or 5 too, depending on how fun the replay is.
Comapred to the brillient prequil: poor.
I realize 6 is harsh, but in my eyes 7 is for good games 8 for very good and 9 for brillient games.
6 is for nearly good games, or good games with flaws. it's would've probibly scored an 8 or 7, but for the previous game being so good I was expecting much better then this.
There are too many pads: actually landing becomes impossible after day 12 or so.
The FT meter is way off too, I realize this is probibly to accomodiate for the distance between the earth and the moon and such, but when i'm clearly a couple of meters from the ground, the meter reads between 600 and 2000 feet!
The gadgets are too generous. After you've bought about 6/10ths of all thre add ons, landing becomes impossible,and with the fuel suction, you'll never have less then full fuel. You could technically spend an entire year on one catapult, and when you try to force a landing it takes about 10 minutes to hit the ground as you try avoid the paddles.
It;s a good a game, on free play mode there's fun to be had jumping from paddle to paddle but this get;s boring and then you try land to register your score, which become a nightmare when your 80,000ft+.(I accidentally beat my highest catapult, just trying to land for god's sake)
Good but has both bad flaws and an excellent prequil to content with. play the original.
Fun game with amazing depth
at first you know, it's a good game, starts of mundane little "how high can you fling this with a nice upgrade shop[ in between levels" you start buying upgrades which really add alot to the fun.
but after you've beaten it, you remember "hold on, it's done on a day to day basis, I wonder how few days I can use to can get into space?"
I had great fun trying to get my day count down, my first try was 11, then 9, then 5, with more runs I could try improve, but the better you scores the more precious eay day becomes.
don't they do some sort of medal thing here in newgrounds fopr meeting certain challenges?
I reckon they should award medals for trying to get into space in 5 days, 4 days or even three 3 days. that'd be a great challenge.
I though it was a well designed game. the cake business reminded me of portal, and I saw a few refferences to it in other reviews (the cake is a lie!).
I emagine thia game gets alot more interesting once you get a feel for the bunny's movements and start "Ghosting" what will happen while you input commands.
good if you want someing challenging and clever in your spare time.
My only niggle is the physics of the grenades, they're about 20 times to rolly, maybe if you changed their apperence, and call them something like "ball grenades, specially designed to roll" or something, that way you could explain the physical inconsistency without having to redesign all the levels to work with a more accurate rolling behavoir.
Very good game
I found it all very good,
I there a way later on to destroy those dark monster dudes? you seem to only get one opportunity per ruin activitated. (I played for about 10-15 minutes or so)
I though it was very well designed and plesent to play, the sounds and graphics, for a flash game, were very strong indeed. well done.
quality flash game.
Very high quality for a flash game on par almost with what you would have found opn 16 bit consoles, of even a bit smoother running. The gameplay is nice and the theme of the game is brillient. the graphics are good and the sound is fantastic.
It's like a perveted early console action game. really well put together.
I was origonally going to score an 8, but to be honest, with the quality of alot of flash games, you nearly deserve a perfect score for making a game you can actually play that's fun and worth coming back to for a laugh
9 it is.
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