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21 Game Reviews

1 w/ Responses

Nice concept, crap control

I liked everything, the graphics were swish, the "Story" is even ok, the bionic legs thing came out really cool looking.
The control, ruined everything, it;s just is crap and ruins the game play, and there fore poin of playing the game at all,
the jump is too clumsy and the traps are so sesitive that even thinking about them kills you. As a platform game with an emphsis on accurate jumping and avoiding traps the control physics need to be miles miles better.
fix that and your onto a winner.

Cute puzzler.

good fun , It's a pity there is such a restriction on the players actions, a "shoot upward" command for example, or pulling a box away from a wall ability.
Plus, a gun is sort of all you need if the aim is death, why cant you just shoot yourself and pass the stage?

Of coarse that would make a very boring game, but the point is, make sure when your designing a game that it's not got silly little issues like that, especially not when they're as good as this is.

Well though out, if a little dull

Games like these must be very troublesome to make. with each of the four stages, the possible branches increase like coins on a chessboard.

my first spin through I ended up with a green dragon with forest growing breath and I lived in the castle as the local town dragon the hero and I were pals.

at first it's fun going back and taking a different route, but it's a pitty there isin't like a "Run" function for dragon or hero, or something to skip things along a bit when your walking through the village for thr 6th time and nothing much is happening.

the pixal style was okay but for a game like this that I was expecting well drawn motions with a pixel filter rather then a jagged dragon that dosnt even look like his legs are moving.

the gameplay itself is a little pedestrian, but with slightly better graphics (not diggin at the pixels but the actual motion of the animation, if you look at games like "another world" for the ssega genesis you'll see what I mean)
perhaps the author needs to develop better menu options (option like being able to quit out to the main menu safly, or the option to immediatly repeat or reset a stage in order to better control the outcome. and maybe cut some of the fat, like the long walks for the hero.

certainly worth a 6 or 7 though. (which is great in my book)

A "challenge" not worth persuing

Talking oneupmanship to far, this game has been designed to be spitefully difficult and repetitive and in favour of game overs rather then game play.

The jump function (the players form of attack, how exciting) is poorly done and very finiky, bouding of enemie's heads and the like is insensitive and the run jump is just as bad, you may die jumping on the crabs (for example) if you're so much one pixel off a perfect landing in the middle of the crabs head (to accomodiate for the claws it seems)

the guy who programmed this should have been more bothered showing off his ability to create a computer game (there are some lovely features when your not constantly starting over) and the pixelated graphics are a nice effect. It's just a shame he shot himself in the foot trying to look tough, by making what he tought was a tough game, but ending up with a disaster.

fantastic little puzzler.

good fun, simple and honest gameplay.
the secret to sucess is those 5 combos, you sort of "need the powerups to gain the powerups".

brillient

since rejoining newgrounds (finding out I had an account and began using it to review stuff) I decided not to give 10 away lightly.
I had as much fun playing this as I did a good console game. I found myself laughing every time I realized the tot was about to hit the ground and cursing my clumsyness when it did. Some levels play like straight forward puzzles, but some play like "finely controlled chaos" as you try to sway the tot to safty midst a huge cascade of blocks.
apology for using the word "midst"

Very simple but excellent game.

Oh, and although it got a 10 (and is therefore perfect) I would suggest a more satisfying broken tot animation, the lousy cracks and sound effect come across as lame, would have liked to see it shatter or something.

good music video, bad game.

the game was a complete joke. (2/10)
the track was a good trance number. (7/10)
the artwork was quite nice. (8/10)

syncing needed

I really love the graphics and game idea, it's an excellent and simple idea having the background paint Itself as you suceed in the stage. one lesser niggle was the choice of buttons; having up, down arrows as command buttons in a game which required you to also move up and down was a bad choice. but by far the biggest problem was the syncing.
As a musician(and a gamer) I have witness one or two rhythm games which don't quite sync up together, but this one was especially dreadful for it. if the player has any sense of rhythm, they're doomed to scoop everything for fear of timing it incorrectly, and as a result missing the command. There are some organ players which have to play behind and ahead of the beat, in order to sync up with choirs which may be the other side of very large churches, maybe they might enjoy the game.
I feel awful giving such a lovely game such a low score, but it's failed at the most important aspect, the gameplay.

decent production, but lousy gameplay.

the game is really very dull, and the music does it no favors. most of the 4 stars comes from the production level, which is quiet good. but really, an awfully drab game I was fed up with it by the time the tutorial was finished, I kept playing to see if anything happened, but no.

A great idea but spoiled a little bit

It didn't really feel like a game.
Stop animation doesn't lend itself to much mediums, and i would have though least of all to an interactive ehh.. "thing".
Those help screens are an awful pain in the arse, and there are much too many of them. They really make the "game" feel more like a "more interactive then usual" movie I found myself constantly clicking on them just to get to the next scene, also, silly ending. The 6 stars came about from an 8/9 for time and effort, and a 3/4 for gameplay.

xLite responds:

Thanks for the tips and review! :)

Singer, Composer, I enjoy philosophy, especially areas in Logic and Metaphysics. I used to play quite alot of computer games when I was young.

Age 39, Male

Musician

Ireland

Joined on 4/29/05

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